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Procedural Content Generation: Concepts and Related Works

Author: MARIÑO, J. R. H., PEREIRA, L. T., TOLEDO, C. F. M.

Abstract: |The digital games market is growing every year and game development is becoming increasingly complex. Thus, scalability in content generation may require the work of a team with hundreds of people. Procedural Content Generation (PCG) comes as an alternative to decrease costs and accelerate the process of game production by creating content automatically or semi-automatically. This article presents some concepts and reviews works developed in PCG, aiming to provide a starting point for those interested in learning and going deeper in the subject of PCG for digital games.

Keywords: Digital Games, Procedural Content Generation, Search Algorithms

Full text (in Portuguese)

Complete Reference: Mariño, J. R. H., Pereira, L. T., Toledo, C. F. M., "Geração Procedural de Conteúdos para Jogos Digitais: Conceitos e Trabalhos Relacionados", Revista de Sistemas de Informação da FSMA n 18(2016) pp. 43-57

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